Phantom class marauder11/13/2023 ![]() (Threats which are higher numbered than the Scout will get this +1 bonus on that same turn). ![]() Once the Scout performs its X action, all other external threats have +1 strength on their attacks until the Scout is destroyed. ScoutĪ heavy laser cannon will ignore the Scout, instead targeting the nearest other threat on its trajectory. On subsequent turns, the threat will again have the number of shield points specified on the card (unless hit by the pulse cannon). The pulse cannon also does damage as normal. If the threat is in range of the pulse cannon and the pulse cannon is fired, the threat's shield points are 0 for that turn. DestroyerĬompute the result of the attack at the specified strength, but draw 2 damage tiles (instead of 1) for each point of damage that gets through the shield. In later turns, the threat can be targeted and damaged as normal. Instead, put a black block on its cryoshield icon to denote that the cryoshield has been destroyed. ![]() In the first Compute Damage step in which the threat is targeted by at least one weapon, the threat is not damaged, regardless of its shield points and the total strength of your weapons. The cryoshield absorbs all damage the first time the threat is targeted. If the Phantom Fighter is targeted by a rocket (after it has revealed itself) the rocket is destroyed with no effect. Until they perform their X action, all weapons systems ignore them. ![]()
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